Aakara is an endogenous educational board game that introduces players to core mathematical concepts of Area and Perimeter through spatially guided, visual problem-solving. Players take turns drawing Challenge Cards that require responding to the current game state by performing specific actions. The goal is to use up all assigned sticks by accurately completing challenges, promoting intuitive understanding of geometric relationships through interactive play.
Empty your hand first by solving spatial challenges within strict build limits (move freely, add ≤2 sticks, enforce closure). Each turn is a lesson in area/perimeter efficiency.
Middle School Students (Grades 6–8 | Ages 11–14) -Alignment with CBSE/ICSE/state syllabi for Classes 6–8.
Homeschoolers & Alternative Learners
Parents Seeking Educational Family Games
Special Learning Needs Groups
Aakara requires only sticks and cards to play — no complex boards or expensive components. The "board" is a simple grid, easily drawn on paper, chalkboards, or even the ground. This intentional minimalism makes it rapidly deployable in low-resource schools, community centers, or homes, ensuring all learners can access hands-on spatial math.
Aakara uses endogenous learning: its core rules force mathematical discovery. Unlike games that paste math problems onto unrelated mechanics, here the constraints — "calculate area", "shape must close" — make players physically wrestle with area/perimeter relationships. The mechanics are the pedagogy.
Components included: Box, Laser printed acrylic board, Challenge Card set, sticks of varied kind